The team is looking not only for voice actors, but level designers, animators, and artists specializing in environment, 3D, 2D, and VFX Artists (thanks, RPS). We are looking for people to join our team as of right now we only have a handful of people working on this project." "With the help of our voice acting lead Unoctium we are working towards re-voicing the lines from Fallout 3. Currently we have a handful of people (myself included) continuing work on recreating the Capital Wasteland. "So after taking a few months break, I slowly picked up the pieces and continued my work on the Capital Wasteland. "As you might already be aware, we were informed that our planned approach would raise some serious red flags and so after a few discussions amongst our team we decided it would be best to put the project on hold. "Last year we communicated with Bethesda regarding our planned method to implement the voice acting and other audio from Fallout 3 into the Capital Wasteland," said co-lead HcGxGrill in the announcement. What is this workaround you ask? The team will have to re-record around 45,000 line of dialogue. This is because it would not require folks to own a copy of Fallout 3 in order to use the mod in Fallout 4, which would cause legal issues.Ī way around it has been worked out, but it will take some time to accomplish the task. The team behind Capital Wasteland has announced it's once again working on the Fallout 3 recreation project.īack in March 2018, the team cancelled the project, because unlike other mods, it would be unable to reuse audio and voice overs from the original game. I disabled DOF in the shader so you don't need to care about the unsharpness.The Capital Wasteland Project, a large scale mod that recreates Fallout 3 in Fallout 4, is back in business. This is needed to get the DepthMap working all the time. If you load an older savegame, you have to enable DOF in the Pip-boy Apparel menu again. enable DOF in the Pip-boy Apparel menu under "DOF options"
you need to set "bInvalidateOlderFiles=1" in your "Fallout3.ini" enable the "pyDoF_FO3.esp" in the Fallout3 Launcher under "Data Files" copy the "pyDoF_FO3.esp" to the ".\Fallout3\Data" folder To get the dynamic crosshair working you need to install and enable a DOF-mod like "PyDOF_FO3"(included) or "DYNAVISION"(FOSE needed!!!). otherwise use the "3rd_person" folder, if you like to play in 3rd person view - higher convergence (can be buggy with crosshair calculation, as character shows up in depth map) copy all files from the "1st_person" folder to your "fallout3" folder if you like to play in 1st person view Be sure, you updated the game to the latest version (1.7).